Flock simulation

Description

Created for a lecture in my bachelor studies. The fist take was a simple implementation of the basic flock rules from Craig Reynolds. Later I discarded unity physics and started to evaluate the neighbors my myself to increase performance.

I also created a version for a presentation / workshop, where I was then teaching the principals to other students. Additional to that I added a NPR shader for the fishes, sadly it is almost not recognizable

Custom nearest neighbor evaluation

Project for a workshop